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https://www.um.edu.mt/library/oar/handle/123456789/113316| Title: | Procedurally generating interesting levels in 3D video games |
| Authors: | Schimpf, Lukas (2023) |
| Keywords: | Algorithms Computer games -- Programming Three-dimensional display systems Video games -- Design User interfaces (Computer systems) |
| Issue Date: | 2023 |
| Citation: | Schimpf, L. (2023). Procedurally generating interesting levels in 3D video games (Bachelor’s dissertation). |
| Abstract: | Traditionally, environment design has relied on manual techniques utilizing game engine or 3D modeling software tools. Designers or teams of designers have had to rely on their intuition and aesthetic judgment to manually position, scale, and rotate individual assets in order to craft immersive levels. However, this approach is often laborious and time-consuming, particularly when dealing with larger and more detailed environments. This project proposes a system of Procedural Content Generation (PCG) to automate the generation of content. The system makes use of a data driven approach which allows for a high degree of control by the user. The results obtained showed the viability of such an approach to automatically generate accurate content to the user input. There is however significant room for improvement in the detail of the structures. The approach has been shown to be a significant advantage in level creation and further investigation is warranted into such a data-driven approach. |
| Description: | B.Sc. (Hons)(Melit.) |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/113316 |
| Appears in Collections: | Dissertations - FacICT - 2023 Dissertations - FacICTCS - 2023 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 2308ICTICT390705072334_1.PDF Restricted Access | 60.02 MB | Adobe PDF | View/Open Request a copy |
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