Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/113316
Title: Procedurally generating interesting levels in 3D video games
Authors: Schimpf, Lukas (2023)
Keywords: Algorithms
Computer games -- Programming
Three-dimensional display systems
Video games -- Design
User interfaces (Computer systems)
Issue Date: 2023
Citation: Schimpf, L. (2023). Procedurally generating interesting levels in 3D video games (Bachelor’s dissertation).
Abstract: Traditionally, environment design has relied on manual techniques utilizing game engine or 3D modeling software tools. Designers or teams of designers have had to rely on their intuition and aesthetic judgment to manually position, scale, and rotate individual assets in order to craft immersive levels. However, this approach is often laborious and time-consuming, particularly when dealing with larger and more detailed environments. This project proposes a system of Procedural Content Generation (PCG) to automate the generation of content. The system makes use of a data driven approach which allows for a high degree of control by the user. The results obtained showed the viability of such an approach to automatically generate accurate content to the user input. There is however significant room for improvement in the detail of the structures. The approach has been shown to be a significant advantage in level creation and further investigation is warranted into such a data-driven approach.
Description: B.Sc. (Hons)(Melit.)
URI: https://www.um.edu.mt/library/oar/handle/123456789/113316
Appears in Collections:Dissertations - FacICT - 2023
Dissertations - FacICTCS - 2023

Files in This Item:
File Description SizeFormat 
2308ICTICT390705072334_1.PDF
  Restricted Access
60.02 MBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.