Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/131770
Title: Tomb Raider revisited : a semiotic and character evolution analysis of Lara Croft across three game launches
Authors: Kömürcügil, Mehmet (2024)
Keywords: Video games -- Research -- Malta
Video game characters
Croft, Lara (Fictitious character)
Characters and characteristics
Issue Date: 2024
Citation: Kömürcügil, M. (2024). Tomb Raider revisited: a semiotic and character evolution analysis of Lara Croft across three game launches (Master's dissertation)
Abstract: This thesis provides an in-depth analysis of the "Tomb Raider" video game series, focusing on the characterization of its iconic protagonist, Lara Croft. By employing the Semiotic Structure of Game Characters model, the thesis examines how Lara Croft's portrayal has evolved through various game relaunches. It explores her static mimetic elements, such as her visual representation and voice, contextual elements like her interactions with the game environment and inventory, and ludic/mechanical elements that define her capabilities and limitations within the game. The analysis also delves into Lara's dynamic mimetic elements, highlighting her actions and interactions with other characters, and formal patterns that underscore recurring themes of exploration, adaptability, and overcoming adversity. Through this comprehensive examination, the thesis sheds light on Lara Croft's emotional depth, leadership qualities, and moral dilemmas, providing valuable insights into her representation and impact within the "Tomb Raider" games.
Description: M.Sc.(Melit.)
URI: https://www.um.edu.mt/library/oar/handle/123456789/131770
Appears in Collections:Dissertations - InsDG - 2024

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