Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/133873
Title: Exploration of immersion within virtual reality games
Authors: Abela, Ellie
Keywords: Virtual reality headsets
Video games -- Design
Shared virtual environments
Issue Date: 2023-10
Publisher: University of Malta
Citation: Abela, E. (2023). Exploration of immersion within virtual reality games. THINK Magazine, 42, 12.
Abstract: My project revolves around the word 'immersion'. More specifically, what determines whether a video game is considered immersive or not. This is not an easy or straightforward task, since immersion is an incredibly abstract concept that does not have a single definition, but instead different interpretations depending on specific contexts. My context was the world of virtual reality (VR). In fact, for my project, I created a VR game entirely from scratch. This was a long but rewarding process, consisting of hours of coding, painting, 3D modelling, and many other tasks that eventually led to a complete game which was then tested and played during the 2023 Digital Arts exhibition, Sintesi at UM. [excerpt]
URI: https://www.um.edu.mt/library/oar/handle/123456789/133873
Appears in Collections:Think Magazine, Issue 42
Think Magazine, Issue 42

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