Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/134292| Title: | Learning in cyberspace |
| Authors: | Mizzi, David |
| Keywords: | Virtual reality in education Artificial intelligence -- Educational applications Learning, Psychology of Educational innovations |
| Issue Date: | 2024-03 |
| Publisher: | University of Malta |
| Citation: | Mizzi, D. (2024). Learning in cyberspace. THINK Magazine, 43, 24-27. |
| Abstract: | Virtual reality (VR) technology has made huge advances in the world of video games, embracing a whole new level of immersion and engagement. But what if we could use that technology to make our classrooms more immersive? Researchers at UM are designing the classrooms of the future through VR! |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/134292 |
| Appears in Collections: | Think Magazine, Issue 43 Think Magazine, Issue 43 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| THINK43-Learning.pdf | 408.98 kB | Adobe PDF | View/Open |
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