Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/134292
Title: Learning in cyberspace
Authors: Mizzi, David
Keywords: Virtual reality in education
Artificial intelligence -- Educational applications
Learning, Psychology of
Educational innovations
Issue Date: 2024-03
Publisher: University of Malta
Citation: Mizzi, D. (2024). Learning in cyberspace. THINK Magazine, 43, 24-27.
Abstract: Virtual reality (VR) technology has made huge advances in the world of video games, embracing a whole new level of immersion and engagement. But what if we could use that technology to make our classrooms more immersive? Researchers at UM are designing the classrooms of the future through VR!
URI: https://www.um.edu.mt/library/oar/handle/123456789/134292
Appears in Collections:Think Magazine, Issue 43
Think Magazine, Issue 43

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