Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/136711
Title: Pandora's labyrinth : the Hellraiser puzzle box
Authors: Bonello Rutter Giappone, Krista
Caselli, Stefano
Keywords: Games -- Case studies
Hellraiser puzzle box (Games)
Horror films -- History and criticism
Games in literature
Labyrinths in motion pictures
Issue Date: 2025
Publisher: Septentrio Academic Publishing
Citation: Bonello Rutter Giappone, K., & Caselli, S. (2025). Pandora's labyrinth: The Hellraiser puzzle box. Eludamos: Journal for Computer Game Culture, 16(1), 115-130.
Abstract: This essay will focus on a case study, a particular fictional game that has given rise to variants across both literature and film: the Hellraiser puzzle box. We focus on Clive Barker’s short story The Hellbound Heart and two films from the film franchise: the 1987 Hellraiser and its reboot, the 2022 Hellraiser, which fleshes out (pun intended) the mythos. In addition to dis-cussing the overt horror genre framing and themes through the lenses of literary analysis and film studies, we also propose an analogy with the literary genre that most notably straddles the same nexus of body-puzzle-space, closely intertwining the three: that of detective fiction. Its similarities with and differences from the Hellraiser puzzle box will be used to elaborate the interpretation of its design, functioning, and (il?)logic.
URI: https://www.um.edu.mt/library/oar/handle/123456789/136711
Appears in Collections:Scholarly Works - FacArtEng

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