Browsing "Scholarly Works - InsDG" by Subject Artificial intelligence

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Showing results 64 to 83 of 141 < previous   next >
Issue DateTitleAuthor(s)
2018A hybrid search agent in PommermanZhou, Hongwei; Gong, Yichen; Mugrai, Luvneesh; Khalifa, Ahmed; Nealen, Andy; Togelius, Julian
2020I feel I feel you : a theory of mind experiment in gamesMelhart, David; Yannakakis, Georgios N.; Liapis, Antonios
2018Illuminating generalization in deep reinforcement learning through procedural level generationJustesen, Niels; Rodriguez Torrado, Ruben; Bontrager, Philip; Khalifa, Ahmed; Togelius, Julian; Risi, Sebastian
2021Illuminating Mario scenes in the latent space of a generative adversarial networkFontaine, Matthew C.; Liu, Ruilin; Khalifa, Ahmed; Modi, Jignesh; Togelius, Julian; Hoover, Amy K.; Nikolaidis, Stefanos
2013Imitating human playing styles in Super Mario BrosOrtega, Juan; Shaker, Noor; Togelius, Julian; Yannakakis, Georgios N.
2019Intentional computational level designKhalifa, Ahmed; Cerny Green, Michael; Barros, Gabriella; Togelius, Julian
2013Interaction-based group identity detection via reinforcement learning and artificial evolutionGrappiolo, Corrado; Togelius, Julian; Yannakakis, Georgios N.
2014Interweaving story coherence and player creativity through story-making gamesEladhari, Mirjam P.; Lopes, Philip L.; Yannakakis, Georgios N.
2019Introduction to the GaLA Conf 2019 Special IssueYannakakis, Georgios N.; Gentile, Manuel; Ninaus, Manuel; Liapis, Antonios
2022The invariant ground truth of affectMakantasis, Konstantinos; Pinitas, Kosmas; Liapis, Antonios; Yannakakis, Georgios N.
2023Knowing your annotator : rapidly testing the reliability of affect annotationBarthet, Matthew; Trivedi, Chintan; Pinitas, Kosmas; Xylakis, Emmanouil; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Learn to machine learn via games in the classroomZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2022Learning task-independent game state representations from unlabeled imagesTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2019Level design patterns in 2D gamesKhalifa, Ahmed; De Mesentier Silva, Fernando; Togelius, Julian
2012Limitations of choice-based interactive evolution for game level designLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2015Literature review of procedural content generation in puzzle gamesKhalifa, Ahmed; Fayek, Magda
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2024MAP-elites with transverse assessment for multimodal problems in creative domainsZammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
2017Marahel : a language for constructive level generationKhalifa, Ahmed; Togelius, Julian