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Institute of Digital Games
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Issue Date
Title
Author(s)
2022
Game state learning via game scene augmentation
Trivedi, Chintan
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Generative personas that behave and experience like humans
Barthet, Matthew
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
The Arousal video Game AnnotatIoN (AGAIN) dataset
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Privileged information for modeling affect in the wild
Makantasis, Konstantinos
;
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Go-Blend behavior and affect
Barthet, Matthew
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
AffectGAN : affect-based generative art driven by semantics
Galanos, Theodoros
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
RankNEAT : outperforming stochastic gradient search in preference learning tasks
Pinitas, Kosmas
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Learn to machine learn via games in the classroom
Zammit, Marvin
;
Voulgari, Iro
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Seeding diversity into AI art paper type : technical paper
Zammit, Marvin
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Supervised contrastive learning for affect modelling
Pinitas, Kosmas
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
Discover
Author
111
Liapis, Antonios
68
Togelius, Julian
30
Hallam, John
21
Martinez, Hector P.
19
Shaker, Noor
15
Melhart, David
13
Holmgard, Christoffer
13
Makantasis, Konstantinos
12
Grappiolo, Corrado
.
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95
Human-computer interaction
76
Artificial intelligence
70
Computer games -- Design
58
Computer games
51
Level design (Computer science)
28
Machine learning
27
Evolutionary computation
25
Video games
20
Computer games -- Design and cons...
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