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Results 251-260 of 268 (Search time: 0.05 seconds).
Item hits:
Issue DateTitleAuthor(s)
2012Prototyping an adaptive educational game for conflict resolutionBerger, Florian; Yannakakis, Georgios N.; Liapis, Antonios
2016Mission evolution for dungeon levelsKaravolos, Daniel; Yannakakis, Georgios N.; Liapis, Antonios
2015The Coralize tool for creating underwater environmentsAbela, Ryan; Yannakakis, Georgios N.; Liapis, Antonios
2019Modelling affect for horror soundscapesLopes, Phil; Liapis, Antonios; Yannakakis, Georgios N.
2021A multi-faceted surrogate model for search-based procedural content generationKaravolos, Daniel; Liapis, Antonios; Yannakakis, Georgios N.
2023Dungeons & replicants II : automated game balancing across multiple difficulty dimensions via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Yannakakis, Georgios N.; Malaka, Rainer
2015Constrained novelty search : a study on game content generationLiapis, Antonios; Yannakakis, Georgios N.; Togelius, Julian
2024MAP-elites with transverse assessment for multimodal problems in creative domainsZammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
2023From the lab to the wild : affect modeling via privileged informationMakantasis, Konstantinos; Pinitas, Kosmas; Liapis, Antonios; Yannakakis, Georgios N.
2023Predicting player engagement in Tom Clancy’s The Division 2 : a multimodal approach via pixels and gamepad actionsPinitas, Kosmas; Renaudie, David; Thomsen, Mike; Barthet, Matthew; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.