Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22925
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dc.contributor.authorShaker, Noor-
dc.contributor.authorYannakakis, Georgios N.-
dc.contributor.authorTogelius, Julian-
dc.date.accessioned2017-10-24T07:31:25Z-
dc.date.available2017-10-24T07:31:25Z-
dc.date.issued2012-
dc.identifier.citationShaker, N., Yannakakis, G. N., & Togelius, J. (2012).Digging deeper into platform game level design : session size and sequential features. European Conference on the Applications of Evolutionary Computation, Malaga. 275-284.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/22925-
dc.description.abstractA recent trend within computational intelligence and games research is to investigate how to affect video game players’ in-game experience by designing and/or modifying aspects of game content. Analysing the relationship between game content, player behaviour and self-reported affective states constitutes an important step towards understanding game experience and constructing effective game adaptation mechanisms. This papers reports on further refinement of a method to understand this relationship by analysing data collected from players, building models that predict player experience and analysing what features of game and player data predict player affect best. We analyse data from players playing 780 pairs of short game sessions of the platform game Super Mario Bros, investigate the impact of the session size and what part of the level that has the major affect on player experience. Several types of features are explored, including item frequencies and patterns extracted through frequent sequence mining.en_GB
dc.language.isoenen_GB
dc.publisherSpringeren_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectLevel design (Computer science)en_GB
dc.subjectComputer gamesen_GB
dc.titleDigging deeper into platform game level design : session size and sequential featuresen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencenameEuropean Conference on the Applications of Evolutionary Computationen_GB
dc.bibliographicCitation.conferenceplaceMálaga, Spain, 11-13/04/2012en_GB
dc.description.reviewedpeer-revieweden_GB
dc.identifier.doi10.1007/978-3-642-29178-4_28-
Appears in Collections:Scholarly Works - InsDG

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