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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 414
Issue DateTitleAuthor(s)
2015Automatic game script generationKhalifa, Ahmed
2019ELIMINATION from design to analysisKhalifa, Ahmed; Gopstein, Dan; Togelius, Julian
2019Game complexity vs strategic depthStephenson, Matthew; Perez-Liebana, Diego; Nelson, Mark; Khalifa, Ahmed; Zook, Alexander
2020General level generationKhalifa, Ahmed
2021Lode Encoder : AI-constrained co-creativityBhaumik, Debosmita; Khalifa, Ahmed; Togelius, Julian
2020Automatic critical mechanic discovery using playtraces in video gamesCerny Green, Michael; Khalifa, Ahmed; Barros, Gabriella A. B.; Machado, Tiago; Togelius, Julian
2021Game mechanic alignment theory and discoveryCerny Green, Michael; Khalifa, Ahmed; Bontrager, Philip; Canaan, Rodrigo; Togelius, Julian
2021Learning controllable content generatorsEarle, Sam; Edwards, Maria; Khalifa, Ahmed; Bontrager, Philip; Togelius, Julian
2021Mixed-initiative level design with RL brushDelarosa, Omar; Dong, Hang; Ruan, Mindy; Khalifa, Ahmed
2019"Superstition" in the network : deep reinforcement learning plays deceptive gamesBontrager, Philip; Khalifa, Ahmed; Anderson, Damien; Stephenson, Matthew; Salge, Christoph; Togelius, Julian
2020Multi-objective level generator generation with MarahelKhalifa, Ahmed; Togelius, Julian
2017Multi-objective adaptation of a parameterized GVGAI agent towards several gamesKhalifa, Ahmed; Preuss, Mike; Togelius, Julian
2016Evolving UCT alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2017Marahel : a language for constructive level generationKhalifa, Ahmed; Togelius, Julian
2020Tree search vs optimization approaches for map generationBhaumik, Debosmita; Khalifa, Ahmed; Cerny Green, Michael; Togelius, Julian
2017Evolving game-specific UCB alternatives for general video game playingBravi, Ivan; Khalifa, Ahmed; Holmgard, Christoffer; Togelius, Julian
2020Mario level generation from mechanics using scene stitchingCerny Green, Michael; Mugrai, Luvneesh; Khalifa, Ahmed; Togelius, Julian
2015Literature review of procedural content generation in puzzle gamesKhalifa, Ahmed; Fayek, Magda
2020A continuous information gain measure to find the most discriminatory problems for AI benchmarkingStephenson, Matthew; Anderson, Damien; Khalifa, Ahmed; Levine, John; Renz, Jochen; Togelius, Julian; Salge, Christoph
2020Mech-Elites : illuminating the mechanic space of GVG-AICharity, Megan; Cerny Green, Michael; Khalifa, Ahmed; Togelius, Julian
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 414