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Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 471
Issue DateTitleAuthor(s)
2022Open-ended evolution for Minecraft building generationBarthet, Matthew; Liapis, Antonios; Yannakakis, Georgios N.
2022Learning task-independent game state representations from unlabeled imagesTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Generative personas that behave and experience like humansBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2022Game state learning via game scene augmentationTrivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Play with emotion : affect-driven reinforcement learningBarthet, Matthew; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N.
2022Supervised contrastive learning for affect modellingPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022A general-purpose expressive algorithm for room-based environmentsSfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Learn to machine learn via games in the classroomZammit, Marvin; Voulgari, Iro; Liapis, Antonios; Yannakakis, Georgios N.
2022Seeding diversity into AI art paper type : technical paperZammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N.
2022RankNEAT : outperforming stochastic gradient search in preference learning tasksPinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N.
2022Dungeons & replicants II : automated game balancing across multiple difficulty dimensions via deep player behavior modelingPfau, Johannes; Liapis, Antonios; Yannakakis, Georgios N.; Malaka, Rainer
2022The Arousal video Game AnnotatIoN (AGAIN) datasetMelhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Privileged information for modeling affect in the wildMakantasis, Konstantinos; Melhart, David; Liapis, Antonios; Yannakakis, Georgios N.
2021Go-Blend behavior and affectBarthet, Matthew; Liapis, Antonios; Yannakakis, Georgios N.
2021AffectGAN : affect-based generative art driven by semanticsGalanos, Theodoros; Liapis, Antonios; Yannakakis, Georgios N.
2021Artificial intelligence for designing gamesLiapis, Antonios
2019A study on video game review summarizationPanagiotopoulos, George; Giannakopoulos, George; Liapis, Antonios
2019Exploring self-organisation in crowd teamsLykourentzou, Ioanna; Liapis, Antonios; Papastathis, Costas; Papangelis, Konstantinos; Vassilakis, Costas
2017Mixed-initiative creative interfacesDeterding, Sebastian; Hook, Jonathan; Fiebrink, Rebecca; Gillies, Marco; Gow, Jeremy; Akten, Memo; Smith, Gillian; Liapis, Antonios; Compton, Kate
2016Mixed-initiative content creationLiapis, Antonios; Smith, Gillian; Shaker, Noor
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 471