| Issue Date | Title | Author(s) |
| 2025 | Between puppet and actor : reframing authorship in this age of AI agents | Sun, Yuqian; Gualeni, Stefano |
| 2025 | What we owe the dead : designing fiction as philosophical output | Gualeni, Stefano |
| 2024 | CIS publication spotlight [publication spotlight] | Song, Yongduan; Wu, Dongrui; Coello Coello, Carlos A.; Yannakakis, Georgios N.; Tang, Huajin; Cheung, Yiu-Ming |
| 2024 | CIS publication spotlight [publication spotlight] | Song, Yongduan; Wu, Dongrui; Coello Coello, Carlos A.; Yannakakis, Georgios N.; Tang, Huajin; Cheung, Yiu-ming |
| 2024 | Choose your weapon : survival strategies for depressed AI academics [point of view] | Togelius, Julian; Yannakakis, Georgios N. |
| 2024 | CrawLLM : theming games with large language models | Zammit, Marvin; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | LLMaker : a game level design interface using (only) natural language | Gallotta, Roberto; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | The Scream stream : multimodal affect analysis of horror game spaces | Xylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | BehAVE : behaviour alignment of video game encodings | Rašajski, Nemanja; Trivedi, Chintan; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | Consistent game content creation via function calling for large language models | Gallotta, Roberto; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | Affectively framework : towards human-like affect-based agents | Barthet, Matthew; Gallotta, Roberto; Khalifa, Ahmed; Liapis, Antonios; Yannakakis, Georgios N. |
| 2025 | Diverse level generation via machine learning of quality diversity | Sfikas, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | Varying the context to advance affect modelling : a study on game engagement prediction | Pinitas, Kosmas; Rasajski, Nemanja; Barthet, Matthew; Kaselimi, Maria; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
| 2025 | The procedural content generation benchmark : an open-source testbed for generative challenges in games | Khalifa, Ahmed; Gallotta, Roberto; Barthet, Matthew; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
| 2025 | The importance of context in image generation : a case study for video game sprites | Gallotta, Roberto; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | Large language models and games : a survey and roadmap | Gallotta, Roberto; Todd, Graham; Zammit, Marvin; Earle, Sam; Liapis, Antonios; Togelius, Julian; Yannakakis, Georgios N. |
| 2024 | Affect in spatial navigation : a study of rooms | Xylakis, Emmanouil; Liapis, Antonios; Yannakakis, Georgios N. |
| 2024 | GameVibe : a multimodal affective game corpus | Barthet, Matthew; Kaselimi, Maria; Pinitas, Kosmas; Makantasis, Konstantinos; Liapis, Antonios; Yannakakis, Georgios N. |
| 2025 | What we owe the dead | Gualeni, Stefano |
| 2023-06 | Of mice and 𝘓𝘦𝘮𝘮𝘪𝘯𝘨𝘴 : ludic subjectivity and interface in a historical context | Švelch, Jaroslav; Vella, Daniel |
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 523