| Issue Date | Title | Author(s) |
| 2026 | MOPCGRL : Multi-objective procedural content generation via reinforcement learning | Yuan, Yi; Zhang, Qingquan; Yuan, Bo; Barthet, Matthew; Khalifa, Ahmed; Yannakakis, Georgios N.; Chen, Huanhuan; Liu, Jialin |
| 2025-07 | Evolutionary level repair | Bhaumik, Debosmita; Togelius, Julian; Yannakakis, Georgios N.; Khalifa, Ahmed |
| 2025 | Scalable procedural content generation via transfer reinforcement learning | Müller-Brockhausen, Matthias; Khalifa, Ahmed; Preuss, Mike |
| 2024-09 | Closing the affective loop via experience-driven reinforcement learning designers | Barthet, Matthew; Branco, Diogo; Gallotta, Roberto; Khalifa, Ahmed; Yannakakis, Georgios N. |
| 2023-08 | Controllable path of destruction | Siper, Matthew; Earle, Sam; Jiang, Zehua; Khalifa, Ahmed; Togelius, Julian |
| 2023 | A preliminary study on a conceptual game feature generation and recommendation system | Charity, M.; Bhartia, Yash; Zhang, Daniel; Khalifa, Ahmed; Togelius, Julian |
| 2023-04 | Lode enhancer : level co-creation through scaling | Bhaumik, Debosmita; Togelius, Julian; Yannakakis, Georgios N.; Khalifa, Ahmed |
| 2022-09 | Persona-driven dominant/submissive map (PDSM) generation for tutorials | Green, Michael Cerny; Khalifa, Ahmed; Charity, M; Togelius, Julian |
| 2022-09 | Mutation models : learning to generate levels by imitating evolution | Khalifa, Ahmed; Green, Michael Cerny; Togelius, Julian |
| 2022 | Predicting personas using mechanic frequencies and game state traces | Green, Michael Cerny; Khalifa, Ahmed; Charity, M; Bhaumik, Debosmita; Togelius, Julian |
| 2022 | Path of destruction : learning an iterative level generator using a small dataset | Siper, Matthew; Khalifa, Ahmed; Togelius, Julian |
| 2024 | Baba is Y’all 2.0 : design and investigation of a collaborative mixed-initiative system | Charity, M.; Dave, Isha; Khalifa, Ahmed; Togelius, Julian |
| 2023 | Affective game computing : a survey | Yannakakis, Georgios N.; Melhart, David |
| 2026-02-16 | Playing with the dead : dead pools and the case of Fantamorto | Gualeni, Stefano |
| 2025-04 | Night Parade of 100 Demons : adapting Japanese folklore to game musicking research | Oliva, Costantino |
| 2025 | Antagonistic game design : the author as a player | Gualeni, Stefano |
| 2025 | Between puppet and actor : reframing authorship in this age of AI agents | Sun, Yuqian; Gualeni, Stefano |
| 2025 | What we owe the dead : designing fiction as philosophical output | Gualeni, Stefano |
| 2024 | CIS publication spotlight [publication spotlight] | Song, Yongduan; Wu, Dongrui; Coello Coello, Carlos A.; Yannakakis, Georgios N.; Tang, Huajin; Cheung, Yiu-Ming |
| 2024 | CIS publication spotlight [publication spotlight] | Song, Yongduan; Wu, Dongrui; Coello Coello, Carlos A.; Yannakakis, Georgios N.; Tang, Huajin; Cheung, Yiu-ming |
Collection's Items (Sorted by Submit Date in Descending order): 1 to 20 of 539