Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22939
Title: Extending neuro-evolutionary preference learning through player modelling
Authors: Martinez, Hector P.
Hullett, Kenneth
Yannakakis, Georgios N.
Keywords: Computer simulation
Computer games
Issue Date: 2010
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Martinez, H. P., Hullett, K., & Yannakakis, G. N. (2010). Extending neuro-evolutionary preference learning through player modelling. 2010 IEEE Conference on Computational Intelligence and Games, Copenhagen. 313-320.
Abstract: In this paper we propose a methodology for improving the accuracy of models that predict self-reported player pairwise preferences. Our approach extends neuro-evolutionary preference learning by embedding a player modeling module for the prediction of player preferences. Player types are identified using self-organization and feed the preference learner. Our experiments on a dataset derived from a game survey of subjects playing a 3D prey/predator game demonstrate that the player model-driven preference learning approach proposed improves the performance of preference learning significantly and shows promise for the construction of more accurate cognitive and affective models.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22939
Appears in Collections:Scholarly Works - InsDG

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