Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22944
Title: Optimizing visual properties of game content through neuroevolution
Authors: Liapis, Antonios
Yannakakis, Georgios N.
Togelius, Julian
Keywords: Computer games
Level design (Computer science)
Human-computer interaction
Issue Date: 2011
Publisher: ACM Publications
Citation: Liapis, A., Yannakakis, G. N., & Togelius, J. (2011). Optimizing visual properties of game content through neuroevolution. Seventh AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Stanford. 152-157.
Abstract: This paper presents a search-based approach to generating game content that satisfies both gameplay requirements and user-expressed aesthetic criteria. Using evolutionary constraint satisfaction, we search for spaceships (for a space combat game) represented as compositional patternproducing networks. While the gameplay requirements are satisfied by ad-hoc defined constraints, the aesthetic evaluation function can also be informed by human aesthetic judgement. This is achieved using indirect interactive evolution, where an evaluation function re-weights an array of aesthetic criteria based on the choices of a human player. Early results show that we can create aesthetically diverse and interesting spaceships while retaining in-game functionality.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22944
Appears in Collections:Scholarly Works - InsDG

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