Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/22945| Title: | Guest editorial : special issue on computational aesthetics in games |
| Authors: | Browne, Cameron Yannakakis, Georgios N. Colton, Simon |
| Keywords: | Human-computer interaction Artificial intelligence Aesthetics |
| Issue Date: | 2012 |
| Publisher: | Institute of Electrical and Electronics Engineers Inc. |
| Citation: | Browne, C., Yannakakis, G. N., & Colton, S. (2012). Editorial: “Guest editorial: special issue on computational aesthetics in games”. IEEE Transactions on Computational Intelligence and AI in Games, 4(3), 149-151. |
| Abstract: | The xx papers in this special issue focus on the application of computational aesthestics in video games. Recent years have seen a demographic diversification of computer game players as well as the diversiity of player skills. Therefore, the need for tailoring games to individual experiences and aesthetics has become increasingly important. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/22945 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Guest_Editorial_Special_Issue_on_Computational_Aes.pdf | 686.86 kB | Adobe PDF | View/Open |
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