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dc.contributor.authorWesterlaken, Michelle-
dc.contributor.authorGualeni, Stefano-
dc.date.accessioned2017-11-08T15:29:34Z-
dc.date.available2017-11-08T15:29:34Z-
dc.date.issued2014-11-16-
dc.identifier.citationGualeni, S. (2014). Felino : the philosophical practice of making an interspecies video game. 2014 Philosophy of Computer Games Conference, Istanbul.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/23589-
dc.description.abstractThis paper describes the design process of an interspecies video game that has its foundations in the field of Animal-Computer Interaction (ACI), but is inspired by philosophical notions and approaches including Jos De Mul’s work on biohermeneutics (De Mul 2013), Pierce’s theory of semiotics (Pierce 1931-35), and the work of Helmuth Plessner in the field of philosophical anthropology (Plessner 2006). Our approach serves to better design playful artefacts (video games among them) that take the animal's reactions and preferences into account in the research phase, the conceptualization phase, and the iteration phase of the design process. Our tablet game, called Felino, is merely a digital toy that aims at facilitating the emergence of ‘play’ between humans and domestic cats, and allows humans and animals to play together simultaneously. The design and development of Felino is not only informed by advancements in the field of ACI, but is first and foremost a critical artefact that materializes our philosophical approach, making it an object for critical evaluation.en_GB
dc.language.isoenen_GB
dc.publisherThe Game Philosophy Networken_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectGames -- Designen_GB
dc.subjectGames -- Philosophyen_GB
dc.subjectGames -- Psychological aspectsen_GB
dc.subjectTechnology -- Philosophyen_GB
dc.subjectCatsen_GB
dc.subjectAnimals and civilizationen_GB
dc.titleFelino : the philosophical practice of making an interspecies video gameen_GB
dc.typearticleen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.bibliographicCitation.conferencename2014 Philosophy of Computer Games Conferenceen_GB
dc.bibliographicCitation.conferenceplaceIstanbul, Turkey, 16/1/2014en_GB
dc.description.reviewedpeer-revieweden_GB
dc.contributora.authoremailstefano.gualeni@um.edu.mten_GB
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