Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/24093
Title: | Hybrid peer to peer and server client system for limited users multiplayer first person style games |
Authors: | Cassar, Shawn Montebello, Matthew Zammit, Saviour |
Keywords: | Computer file sharing Peer-to-peer architecture (Computer networks) Computer games |
Issue Date: | 2014 |
Publisher: | Institute of Electrical and Electronics Engineers Inc. |
Citation: | Cassar, S., Montebello, M., & Zammit, S. (2014). Hybrid peer to peer and server client system for limited users multiplayer first person style games. 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Valletta. |
Abstract: | Multiplayer gaming, especially online gaming, has become something prominent in today's age. Mobile devices, such as smartphones and tablets, are taking over the computing scene, with most devices being able to run games that are considered to be equivalent to their computer counterparts. Still, despite all the advances, players still experience network latency, thus we will be looking at how Peer to Peer hybrids, may help in reducing the latency effects of having a classical client server network. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/24093 |
Appears in Collections: | Scholarly Works - FacICTAI Scholarly Works - FacICTCCE |
Files in This Item:
File | Description | Size | Format | |
---|---|---|---|---|
RA07012161 (1).pdf Restricted Access | 140.61 kB | Adobe PDF | View/Open Request a copy |
Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.