Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/24093
Title: Hybrid peer to peer and server client system for limited users multiplayer first person style games
Authors: Cassar, Shawn
Montebello, Matthew
Zammit, Saviour
Keywords: Computer file sharing
Peer-to-peer architecture (Computer networks)
Computer games
Issue Date: 2014
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Cassar, S., Montebello, M., & Zammit, S. (2014). Hybrid peer to peer and server client system for limited users multiplayer first person style games. 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES), Valletta.
Abstract: Multiplayer gaming, especially online gaming, has become something prominent in today's age. Mobile devices, such as smartphones and tablets, are taking over the computing scene, with most devices being able to run games that are considered to be equivalent to their computer counterparts. Still, despite all the advances, players still experience network latency, thus we will be looking at how Peer to Peer hybrids, may help in reducing the latency effects of having a classical client server network.
URI: https://www.um.edu.mt/library/oar//handle/123456789/24093
Appears in Collections:Scholarly Works - FacICTAI
Scholarly Works - FacICTCCE

Files in This Item:
File Description SizeFormat 
RA07012161 (1).pdf
  Restricted Access
140.61 kBAdobe PDFView/Open Request a copy


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.