Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/25780
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dc.date.accessioned2018-01-15T15:48:35Z-
dc.date.available2018-01-15T15:48:35Z-
dc.date.issued2017-
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/25780-
dc.descriptionB.SC.IT(HONS)en_GB
dc.description.abstractThe video game industry suffers from increasing costs of production. From multimillion dollar projects to single developers, new techniques for increasing game value are needed. In this Thesis we focus on the challenge of players becoming too powerful in the final stages of a game, which decreases late game playability and player satisfaction. A set of rules implemented in the design stage of the game can be monitored by an AI controller and, if implemented correctly, can boost the game playability duration without financial overheads. A game should emphasize that every item or power that a user can have, has an equal amount of advantages and disadvantages. This would allow the AI to learn about the player’s build through the interactions of the player with the enemies generated at the area which the AI is monitoring. An Artificial Intelligence Algorithm which we have named Score Based AI was developed that uses a formula for generating the composition of the AI adversaries based on how hard it was for the player to defeat them in the last wave. For instance, if wave 2 has 1 more enemy of type A and the user’s score is lower than in wave 1, then we need more enemies of type A. The project was successful in implementing a simplistic yet effective method which decides the optimal path ahead based on the 2 previous waves of enemies.en_GB
dc.language.isoenen_GB
dc.rightsinfo:eu-repo/semantics/restrictedAccessen_GB
dc.subjectVideo games industryen_GB
dc.subjectArtificial intelligenceen_GB
dc.subjectAlgorithmsen_GB
dc.titleAdvanced AI for enemy management in digital gamesen_GB
dc.typebachelorThesisen_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder.en_GB
dc.publisher.institutionUniversity of Maltaen_GB
dc.publisher.departmentFaculty of Information and Communication Technologyen_GB
dc.description.reviewedN/Aen_GB
dc.contributor.creatorBeshovski, Georgi Hristov-
Appears in Collections:Dissertations - FacICT - 2017

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