Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29280
Title: Multiobjective exploration of the StarCraft map space
Authors: Togelius, Julian
Preuss, Mike
Beume, Nicola
Wessing, Simon
Hagelback, Johan
Yannakakis, Georgios N.
Keywords: Computer games
Strategy -- Video games
Computer algorithms
StarCraft (Game)
Issue Date: 2010-08
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Togelius, J., Preuss, M., Beume, N., Wessing, S., Hagelback, J., & Yannakakis, G. N. (2010). Multiobjective exploration of the StarCraft map space. IEEE Conference on Computational Intelligence and Games (CIG), Copenhagen. 265-272.
Abstract: This paper presents a search-based method for generating maps for the popular real-time strategy (RTS) game StarCraft. We devise a representation of StarCraft maps suitable for evolutionary search, along with a set of fitness functions based on predicted entertainment value of those maps, as derived from theories of player experience. A multiobjective evolutionary algorithm is then used to evolve complete Star- Craft maps based on the representation and selected fitness functions. The output of this algorithm is a Pareto front approximation visualizing the tradeoff between the several fitness functions used, and where each point on the front represents a viable map. We argue that this method is useful for both automatic and machine-assisted map generation, and in particular that the Pareto fronts are excellent design support tools for human map designers.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29280
Appears in Collections:Scholarly Works - InsDG

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