Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29483
Title: Ethical considerations in designing adaptive persuasive games
Authors: Pedersen, Chris
Khaled, Rilla
Yannakakis, Georgios N.
Keywords: Computer games
Post-traumatic stress disorder
Ethics
Issue Date: 2012
Publisher: Springer
Citation: Pedersen, C. H., Khaled, R., & Yannakakis, G. N. (2012). Ethical considerations in designing adaptive persuasive games. 7th International Conference on Persuasive Technology : Design for Health and Safety (2012), Linkoping, Sweden.
Abstract: In this poster, we describe an ongoing project concerning the development of an Adaptive Treatment Game (ATG) for treating Post Traumatic Stress Disorder. The ATG uses biofeedback and computer game technology to enable multiple treatment techniques and goals. We examine how a multidisciplinary approach shaped the prototype and we discuss the ethical implications of creating a self-adaptive, semi- autonomous treatment game.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29483
Appears in Collections:Scholarly Works - InsDG

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