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DC Field | Value | Language |
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dc.contributor.author | Yannakakis, Georgios N. | - |
dc.contributor.author | Hallam, John | - |
dc.date.accessioned | 2018-04-26T09:05:43Z | - |
dc.date.available | 2018-04-26T09:05:43Z | - |
dc.date.issued | 2004 | - |
dc.identifier.citation | Yannakakis, G. N., & Hallam, J. (2004). Interesting games through stage complexity and topology. 8th International Conference on the Simulation of Adaptive Behavior, Los Angeles. 13-17. | en_GB |
dc.identifier.uri | https://www.um.edu.mt/library/oar//handle/123456789/29588 | - |
dc.description.abstract | In (Yannakakis and Hallam, 2004) we saw that the online learning (OLL) mechanism proposed is a robust approach which manages to emerge opponents (i.e Ghosts) that increase the interest of the prey-predator, multiagent Pac-Man computer game. It also demonstrated high adaptability to changing types of Pac-Man player (i.e. playing strategies) in a relevantly simple playing stage. In the work presented here we attempt to test the OLL mechanism over more complex stages and furthermore to explore the relation between the interest measure and the topology of the stage. In order to distinguish between stages of different complexity, we require an appropriate measure to quantify this feature of the stage. This measure is as follows C = 1/E{L} (1) where C is the complexity measure and E{L} is the average corridor length of the stage. According to (1), complexity is inversely proportional to the average corridor length of the stage. That is, the longer the average corridor length, the easier for the Ghosts to block Pac-Man and, therefore, the less complex the stage. | en_GB |
dc.language.iso | en | en_GB |
dc.publisher | MIT Press | en_GB |
dc.rights | info:eu-repo/semantics/openAccess | en_GB |
dc.subject | Computer games -- Design | en_GB |
dc.subject | Artificial neural networks | en_GB |
dc.subject | Pac-Man (Game) | en_GB |
dc.subject | Games of strategy (Mathematics) | en_GB |
dc.title | Interesting games through stage complexity and topology | en_GB |
dc.type | conferenceObject | en_GB |
dc.rights.holder | The copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holder | en_GB |
dc.bibliographicCitation.conferencename | 8th International Conference on the Simulation of Adaptive Behavior | en_GB |
dc.bibliographicCitation.conferenceplace | Los Angeles, USA, 13-17/07/2004 | en_GB |
dc.description.reviewed | peer-reviewed | en_GB |
Appears in Collections: | Scholarly Works - InsDG |
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File | Description | Size | Format | |
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Interesting_games_through_stage_complexity_and_topology.pdf | 265.33 kB | Adobe PDF | View/Open |
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