Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29594
Title: Generating map sketches for strategy games
Authors: Liapis, Antonios
Yannakakis, Georgios N.
Togelius, Julian
Keywords: Games of strategy (Mathematics)
Algorithms
Computer games -- Design
Human-computer interaction
Issue Date: 2015
Publisher: Springer, Berlin, Heidelberg
Citation: Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Generating map sketches for strategy games. 16th European Conference on the Applications of Evolutionary Computation, Vienna. 264-273.
Abstract: How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29594
Appears in Collections:Scholarly Works - InsDG

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