Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29594
Title: | Generating map sketches for strategy games |
Authors: | Liapis, Antonios Yannakakis, Georgios N. Togelius, Julian |
Keywords: | Games of strategy (Mathematics) Algorithms Computer games -- Design Human-computer interaction |
Issue Date: | 2015 |
Publisher: | Springer, Berlin, Heidelberg |
Citation: | Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Generating map sketches for strategy games. 16th European Conference on the Applications of Evolutionary Computation, Vienna. 264-273. |
Abstract: | How can a human and an algorithm productively collaborate on generating game content? In this paper, we try to answer this question in the context of generating balanced and interesting low-resolution sketches for game levels. We introduce six important criteria for successful strategy game maps, and present map sketches optimized for one or more of these criteria via a constrained evolutionary algorithm. The sketch-based map representation and the computationally lightweight evaluation methods are geared towards the integration of the evolutionary algorithm within a mixed-initiative tool, allowing for the co-creation of game content by a human and an artificial designer. |
URI: | https://www.um.edu.mt/library/oar//handle/123456789/29594 |
Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
File | Description | Size | Format | |
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Generating_map_sketches_for_strategy_games.pdf | 412.11 kB | Adobe PDF | View/Open |
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