Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29601
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dc.contributor.authorYannakakis, Georgios N.-
dc.contributor.authorHallam, John-
dc.date.accessioned2018-04-26T09:58:39Z-
dc.date.available2018-04-26T09:58:39Z-
dc.date.issued2005-
dc.identifier.citationYannakakis, G. N., & Hallam, J. (2005). A scheme for creating digital entertainment with substance. 19th International Joint Conference on Artificial Intelligence of the Workshop on Reasoning, Representation, and Learning in Computer Games, Edinburgh. 119-124.en_GB
dc.identifier.urihttps://www.um.edu.mt/library/oar//handle/123456789/29601-
dc.description.abstractComputer games constitute a major branch of the entertainment industry nowadays. The financial and research potentials of making games more appealing (or else more interesting) are more than impressive. Interactive and cooperative characters can generate more realism in games and satisfaction for the player. Moreover, on-line (while play) machine learning techniques are able to produce characters with intelligent capabilities useful to any game’s context. On that basis, richer human-machine interaction through real-time entertainment, player and emotional modeling may provide means for effective adjustment of the non-player characters’ behavior in order to obtain games of substantial entertainment. This paper introduces a research scheme for creating NPCs that generate entertaining games which is based interdisciplinary on the aforementioned areas of research and is foundationally supported by several pilot studies on testbed games. Previous work and recent results are presented within this framework.en_GB
dc.language.isoenen_GB
dc.publisherJCAen_GB
dc.rightsinfo:eu-repo/semantics/openAccessen_GB
dc.subjectComputer games -- Designen_GB
dc.subjectHuman-computer interactionen_GB
dc.subjectArtificial intelligenceen_GB
dc.titleA scheme for creating digital entertainment with substanceen_GB
dc.typeconferenceObjecten_GB
dc.rights.holderThe copyright of this work belongs to the author(s)/publisher. The rights of this work are as defined by the appropriate Copyright Legislation or as modified by any successive legislation. Users may access this work and can make use of the information contained in accordance with the Copyright Legislation provided that the author must be properly acknowledged. Further distribution or reproduction in any format is prohibited without the prior permission of the copyright holderen_GB
dc.bibliographicCitation.conferencename19th International Joint Conference on Artificial Intelligence of the Workshop on Reasoning, Representation, and Learning in Computer Gamesen_GB
dc.bibliographicCitation.conferenceplaceEdinburgh, Scotland, 31/07/2005en_GB
dc.description.reviewedpeer-revieweden_GB
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