Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29712| Title: | Village voices : an adaptive game for conflict resolution |
| Authors: | Khaled, Rilla Yannakakis, Georgios N. |
| Keywords: | Creative thinking in children -- Computer games Conflict management Educational games -- Case studies |
| Issue Date: | 2013-05 |
| Publisher: | Foundations of Digital Games |
| Citation: | Khaled, R., & Yannakakis, G. N. (2013). Village voices : an adaptive game for conflict resolution. Eighth International Conference on the Foundations of Digital Games, Chania. 425-426. |
| Abstract: | In this paper, we describe the design and technology of Vil lage Voices, an adaptive serious game designed to support children in learning about con ict resolution. Relying on experiential learning as an underlying learning philosophy, Village Voices puts players in the role of interdependent vil lagers who need to work through the various con icts that arise in the game world. To gradually earn guru status, play ers must successfully complete various personalised quests, which require cooperation between players. The personali sation technology behind Village Voices relies upon an accu rate player model that drives the adjustment and selection of quests for each player. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/29712 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Village_voices_an_adaptive_game_for_conflict_resolution_2013.pdf | 278.7 kB | Adobe PDF | View/Open |
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