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|Title:||Game-based approaches for specializing in information technology|
|Authors:||Fahrutdinov, Rail R.|
Khakimzyanova, Diana F.
Melnikova, Olga K.
Shamsutdinova, Enzhe Kh.
|Keywords:||Simulation games in education -- Russia|
Education, Higher -- Effect of technological innovations on
Education, Higher -- Russia
English language -- Study and teaching -- Russia
English language -- Textbooks for foreign speakers
|Publisher:||University of Piraeus. International Strategic Management Association|
|Citation:||Fahrutdinov, R. R., Khakimzyanova, D. F.,Melnikova, O. K., & Shamsutdinova, E., Kh. (2017). Game-based approaches for specializing in information technology. European Research Studies Journal, 20(Special issue), 63-73.|
|Abstract:||The paper deals with game-based learning approaches to teaching English as a foreign language to students majoring in IT at Kazan Federal University, Russian Federation. As there appeared a lot of game-based teaching methods, the techniques called gamification as well as differences between them are reviewed because both of them are supposed to be similar in education of late. Another problem with games in education is that some scholars still do not differentiate properly between gamification and game-based learning. This misconception is reflected even in their recent scientific works where gamification sometimes is regarded as mere usage of games in learning process. According to researches, the impact of games on learning process is efficient in terms of developing vocabulary and speaking skills, improving foreign language acquisition, boosting motivation and engagement of students and creating opportunities to apply acquired knowledge in practice. Moreover, implementing games in class environment (depending on the type of the game used) enhances critical and logical thinking, problem solving, team work skills. Using various games in the learning process is particularly efficient for IT students, since it is related to their major. Another advantage of game-based learning is that it can be realized within the learning management system (LMS). In conclusion, the experience of the English teachers at Kazan Federal University in introducing game-based methods to teaching process, including its outcomes, is presented.|
|Appears in Collections:||European Research Studies Journal, Volume 20, Special Issue|
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