Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/36226
Title: Soundmarks in digital games soundscapes
Authors: Oliva, Costantino
Keywords: Soundscapes (Music)
Games -- Design
Games -- Study and teaching
Issue Date: 2013
Publisher: Society for Cinema & Media Studies
Citation: Oliva, C. (2013). Soundmarks in digital games soundscapes. Society for Cinema & Media Studies 53rd Annual Conference, Chicago.
Abstract: The term soundmark is defined by Schafer as derived from landmark and referring to “a sound which is unique or possesses qualities which make it specially regarded or noticed by the people in a community” (Schafer 1994, p. 274). Alongside sound signals and keynote sounds, soundmarks are the main features to be found in a soundscape. This paper considers digital games as objects for meaningful acoustic communication, and aims to analyze their sonic output by using the theoretical background of soundscape studies, as discussed primarily by R. Murray Schafer and Barry Truax. Soundmarks in digital games soundscapes will be identified, analyzed and compared. Common examples of soundmarks “include distinctive bells and the sound of traditional activities” (Wrightson 2000, p. 1). Historical buildings or monuments, such as the Big Ben in London, or religious calls, such as the islamic Muezzin or the catholic bell, are customary of certain soundscapes. The digital game soundmark is therefore identified in sounds specially regarded by different acoustic communities of digital game players. This paper considers different sonic environments in order to productively analyze different examples of digital games soundmarks. Single games such as “The Legend of Zelda: A Link to the Past” (Nintendo 1991) are included, considering the different sessions necessary to access the sounds. Game series such as the “Mario” (Nintendo 1985 – 2012) serie are examples of evolving soundmarks. Reworkings of soundmarks such as Aphex Twin's 1992 Pac-Man EP are also considered to address the relevance of digital game soundmarks in contemporary popular culture.
URI: https://www.um.edu.mt/library/oar//handle/123456789/36226
Appears in Collections:Scholarly Works - InsDG

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