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|Title:||The integration of an augmented reality module within the Way- Cyberparks app. : the case study of Valletta city|
Malinverni, Eva Savina
Álvarez Franco, Fernando J.
Bahilo Martinez, Alfonso
|Keywords:||Augmented reality -- Case studies -- Malta -- Valletta|
Mobile apps -- Case studies -- Malta -- Valletta
Tourism -- Technological innovations
Mobile communication systems in education
|Publisher:||Edições Universitárias Lusófonas|
|Citation:||Pierdicca, R., Malinverni, E. S., Khromova, A., Marcheggiani, E., Bonanno, P., Alvarez Franco, F. J., & Bahilo Martinez, A. (2017). The integration of an augmented reality module within the Way- Cyberparks app. : the case study of Valletta city. In A. Zammit, & T. Kenna (Eds.), Enhancing Places Through Technology (pp. 57-68). Lisbon: Edições Universitárias Lusófonas.|
|Abstract:||Latest improvements on mobile devices capabilities are changing the way people interact with their surroundings. Nowadays, devices are able to sense the environment and user’s location, enabling the user to experience improved digital services. This is a key aspect of public spaces enhancement, which plays a pivotal role for the improvement of public spaces; a key to make public locations more accessible, interactive and enjoyable. One of the most powerful technologies enabling this innovative set of services is known as Augmented Reality (AR). More in depth, AR allows users to visualise in real time virtual information about the physical objects of the real world, directly on the display of their own devices. AR provides innovative way-finding widgets and context-awareness services. Along with the aims of the COST Action Cyberparks, our aim is to improve the App delivered during the first stages of the project (Way-Cyberparks) with AR functionalities, by developing a location-based AR module tailored to be integrated within Way-Cyberparks. The AR section will link virtual geo-tagged annotations as an interface to (geo) spatial and attribute data, allowing users to quick access digital sensory inputs. The overarching idea is to populate the App with virtual signage fostering the fruition of public spaces by allowing users to experience new ways of moving within specific places. Thanks to that, on one hand, the App works as an interactive path-finder tool, heading visitors towards the most interesting locations or landmarks within a specific area (Points of Interest or POIs). On the other, users are enabled to create their own contents and upload them into the network of available POIs, enabling a true participative community. The city of Valletta has been chosen as first case study; here the AR module will be tested to identify historical locations and heritage buildings, acting as contextual objects for the Way- Cyberparks App.|
|Appears in Collections:||Enhancing Places Through Technology|
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|The_integration_of_an_augmented_reality_module_within_the_Way- Cyberparks_app_2017.pdf||225.09 kB||Adobe PDF||View/Open|
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