Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/78611| Title: | Culture in play digitization of a traditional game |
| Authors: | Piano, Andrea (2015) |
| Keywords: | Computer games industry Video games |
| Issue Date: | 2015 |
| Citation: | Piano, A. (2015) Culture in play digitization of a traditional game (Master's dissertation). |
| Abstract: | When approaching play and games. it is relevant to understand how their creation, consumption, and diffusior. can be influenced by broader contexts. Forerunners of game studies such as Johan Hunzinga and Roger Caillois hypothesized a very deep connection between play and culture, seeing them as complementary. Many other scholars investigated the topic since then, often recognizing that play and games can be expressions of different cultures, or that their effective understanding is rooted in socially shared meaning. Culture has been defined by Geert Hofstede as a mental programing, a software of the mind that includes all the patterns of thinking, feeling, and acting established within a person's mind. |
| Description: | M.SC.DIGITAL GAMES |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/78611 |
| Appears in Collections: | Dissertations - InsDG - 2015 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| M.SC.DIGITAL GAMES_Piano_Andrea_2015.pdf Restricted Access | 4.59 MB | Adobe PDF | View/Open Request a copy |
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