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Software and sculpture behave in very similar manners. They can be thought of as a process of shaping, modifying and remediating information. Through the research conducted at the Department of Digital Arts for the past years, the nature, the role and the socio cultural understanding of sculpture are (re)examined in the light of constantly evolving digital technology. Through its relationship with software, sculpture has the capability of intervening upon a myriad of media, and processes that software has absorbed within it, extending sculpture across spaces, dimensional planes and time(s). Accompanying this research is a body of sculptural work that makes use of sound as a sculptural medium. Sound is both spatial and temporal; it has no perceivable physical mass and for long has existed somewhat outside of the visual arts. Using software and sculpture as processes in order to intervene upon sound, relocates the understanding of the sculptural artefact from the notion of an ‘object’ into that of a sculptural ecology, composed of numerous artefact systems that are aware of their surroundings and are capable of reacting to them.
Matthew Galea, b.1986 is a hyper-media sculptor and researcher. He is currently reading for a PhD in Digital Arts at the Department of Digital Arts, Faculty of Media and Knowledge Sciences within the University of Malta, where his research and practice focus primarily on the integration between software and sculpture. Galea works primarily in sound, video and the idea of social sculpture, locating the act of sculpture as an intervention in society rather than one in matter.