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“Can this be done?” New research tools for studying human interaction

Event: “Can this be done?” New research tools for studying human interaction

Date: Friday 6 March

Time: 11:30-13:00

Venue: Online (via Zoom)

This presentation aims to demonstrate a new workflow for using motion capture to study human movement and interaction. The workflow arose from a collaboration with Riksteatern Crea, a theatre group in Sweden that creates stage productions in sign language designed for deaf, hard-of-hearing, and hearing audiences alike. They asked whether it is possible to transfer the complex movements of a sign-language performer to a digital avatar that could be projected onto a stage and interact in real time with both the audience and live actors.

The answer was yes. Here we outline the development of a simplified, more efficient workflow for researchers studying human interaction through body movement and gesture using motion capture devices of different kinds and a free game developing software called Unreal Engine.

Speakers: Stefan Lindgren & Carolina Larsson, Lund University
If interested in attending this webinar, please register online.

Speaker biographies:

Stefan Lindgren is a research engineer at Lund University Humanities lab, a multiuser research infrastructure that provides tools and knowledge to conduct research about human behavior, communication, cognition and culture. He is acting technical manager for the lab and has a background in computer technology with a special interest in 3d-data and 3d-visualisations. He has been involved in a large number of research projects helping out with 3d-documenation all over the world. His expertise includes 3d-scanning, photogrammetry, motion capture and 3d-visualisations.

Carolina Larsson is a systems developer at Lund University Humanities lab, a multiuser research infrastructure that provides tools and knowledge to conduct research about human behaviour, communication, cognition and culture. Carolina is an expert in 3d-modelling and is proficient in Blender, a 3d-software that covers most aspects of 3d-modelling. She has a solid experience in working with and manipulating 3d-data from any kind of 3d-acquisition. She has been working with 3d-documentation, motion capture and animations in research projects in areas such as medicine, archaeology, linguistics, historical reconstructions and museology.


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