Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/22897| Title: | Real-time challenge balance in an RTS game using rtNEAT |
| Authors: | Olesen, Jacob Kaae Yannakakis, Georgios N. Hallam, John |
| Keywords: | Video games Human-computer interaction Real-time programming |
| Issue Date: | 2008 |
| Publisher: | Institute of Electrical and Electronics Engineers Inc. |
| Citation: | Olesen, J. K., Yannakakis, G. N., & Hallam, J. (2008). Real-time challenge balance in an RTS game using rtNEAT. IEEE Symposium On Computational Intelligence and Games, Perth. 87-94. |
| Abstract: | This paper explores using the NEAT and rtNEAT neuro-evolution methodologies to generate intelligent opponents in real-time strategy (RTS) games. The main objective is to adapt the challenge generated by the game opponents to match the skill of a player in real-time, ultimately leading to a higher entertainment value perceived by a human player of the game. Results indicate the effectiveness of NEAT and rtNEAT but demonstrate their limitations for use in real-time strategy games. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/22897 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| cig08_1.pdf | 3.07 MB | Adobe PDF | View/Open |
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