Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22920
Title: Spicing up map generation
Authors: Mahlmann, Tobias
Togelius, Julian
Yannakakis, Georgios N.
Keywords: Computer games -- Design and construction
Computer games
Level design (Computer science)
Issue Date: 2012
Publisher: Springer
Citation: Mahlmann, T., Togelius, J., & Yannakakis, G. N. (2012). Spicing up map generation. European Conference on the Applications of Evolutionary Computation, Malaga. 224-233.
Abstract: We describe a search-based map generator for the classic real-time strategy game Dune 2. The generator is capable of creating playable maps in seconds, which can be used with a partial recreation of Dune 2 that has been implemented using the Strategy Game Description Language. Map genotypes are represented as low-resolution matrices, which are then converted to higher-resolution maps through a stochastic process involving cellular automata. Map phenotypes are evaluated using a set of heuristics based on the gameplay requirements of Dune 2.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22920
Appears in Collections:Scholarly Works - InsDG

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