Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/22966
Title: Towards procedural level generation for rehabilitation
Authors: Dimovska, Dajana
Jarnfelt, Patrick
Selvig, Sebbe
Yannakakis, Georgios N.
Keywords: Computer games -- Design and construction
Level design (Computer science)
Issue Date: 2010
Publisher: ACM Publications
Citation: Dimovska, D., Jarnfelt, P., Selvig, S., & Yannakakis, G. N. (2010). Towards procedural level generation for rehabilitation. 2010 Workshop on Procedural Content Generation in Game, Monterey.
Abstract: This paper introduces the concept of procedural content generation for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that procedurally places the gates of the game according to player performance. A preliminary game evaluation study is conducted on patients with injured legs and showcases the efficiency of the procedural gate generation mechanism tailoring the game difficulty to match rehabilitation goals. The study also validates certain usability aspects of the patients.
URI: https://www.um.edu.mt/library/oar//handle/123456789/22966
Appears in Collections:Scholarly Works - InsDG

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