Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/22966| Title: | Towards procedural level generation for rehabilitation |
| Authors: | Dimovska, Dajana Jarnfelt, Patrick Selvig, Sebbe Yannakakis, Georgios N. |
| Keywords: | Computer games -- Design and construction Level design (Computer science) |
| Issue Date: | 2010 |
| Publisher: | ACM Publications |
| Citation: | Dimovska, D., Jarnfelt, P., Selvig, S., & Yannakakis, G. N. (2010). Towards procedural level generation for rehabilitation. 2010 Workshop on Procedural Content Generation in Game, Monterey. |
| Abstract: | This paper introduces the concept of procedural content generation for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that procedurally places the gates of the game according to player performance. A preliminary game evaluation study is conducted on patients with injured legs and showcases the efficiency of the procedural gate generation mechanism tailoring the game difficulty to match rehabilitation goals. The study also validates certain usability aspects of the patients. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/22966 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Towards_procedural_level_generation_for_rehabilita.pdf | 236.77 kB | Adobe PDF | View/Open |
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