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https://www.um.edu.mt/library/oar/handle/123456789/27012| Title: | Living autism : an immersive learning experience |
| Authors: | De Martino, Steffi |
| Keywords: | Virtual reality -- Malta Autism in children -- Malta Empathy |
| Issue Date: | 2017 |
| Abstract: | The project brings together an inter-faculty experience and expertise from the areas of education, ICT and digital arts to provide an alternative experience in teacher training. In the past decade, in Malta there has been a drive to provide a more inclusive education experience. Teachers in the classroom need to be able to relate with children having different levels of abilities, including those lying on the autism spectrum. My proposal for this project is to bring a different narrative to a specific audience. One of the challenges, which teachers are facing in classrooms that have opened their doors to inclusion, is that of trying to understand and empathise with an autistic learner. Autism is a very complex condition that can manifest itself in a number of ways related to behaviour, communication and relationship with others. Parents of autistic children most often describe how difficult it is for someone who has never had the experience of living with an autistic child, to understand and empathise with how their children perceive the world around them. I believe that despite teacher training, teachers as well as learners go to class largely unprepared for the arrival of an autistic classmate because they cannot fully visualise the experience that a person with that condition lives through. Through this virtual experience we want to support a more sensorial approach to developing empathy with the condition of autism in a classroom setting. The scope of this project is to develop and deliver an app that combined with a VR headset can take the users through a journey into the experiences of an autistic child in a classroom. Using narratives from parents of autistic children as well as experts in the field of autism and learning with autism, this project will focus on re-creating the classroom experience as perceived from the autistic learner’s perceptions that include sights, sounds, actions and interactions. With new technology there is always some kind of Euphoria. This project aims at looking past that euphoria and into ways I can create a narrative for VR. Using sound, this production aims at keeping the user engaged in the narrative while exploring their surrounding and enjoying the spectacle that VR has to offer. |
| Description: | M.A.DIG.ARTS |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/27012 |
| Appears in Collections: | Dissertations - FacMKS - 2017 Dissertations - FacMKSDA - 2017 |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| 17MFADA004.pdf Restricted Access | 27.1 MB | Adobe PDF | View/Open Request a copy |
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