Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29598
Title: Evolving personas for player decision modeling
Authors: Holmgard, Christoffer
Liapis, Antonios
Togelius, Julian
Yannakakis, Georgios N.
Keywords: Computer games -- Design
Evolutionary computation
Decision making
Artificial intelligence
Issue Date: 2014
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Holmgård, C., Liapis, A., Togelius, J., & Yannakakis, G. N. (2014). Evolving personas for player decision modeling. 2014 IEEE Conference on Computational Intelligence and Games (CIG), Dortmund. 1-8.
Abstract: This paper explores how evolved game playing agents can be used to represent a priori defined archetypical ways of playing a test-bed game, as procedural personas. The end goal of such procedural personas is substituting players when authoring game content manually, procedurally, or both (in a mixed-initiative setting). Building on previous work, we compare the performance of newly evolved agents to agents trained via Q-learning as well as a number of baseline agents. Comparisons are performed on the grounds of game playing ability, generalizability, and conformity among agents. Finally, all agents’ decision making styles are matched to the decision making styles of human players in order to investigate whether the different methods can yield agents who mimic or differ from human decision making in similar ways. The experiments performed in this paper conclude that agents developed from a priori defined objectives can express human decision making styles and that they are more generalizable and versatile than Q-learning and hand-crafted agents.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29598
Appears in Collections:Scholarly Works - InsDG

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