Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/29607| Title: | Sentient sketchbook : computer-assisted game level authoring |
| Authors: | Liapis, Antonios Yannakakis, Georgios N. Togelius, Julian |
| Keywords: | Computer games -- Design Level design (Computer science) Neural networks (Computer science) |
| Issue Date: | 2013-05 |
| Publisher: | ACM |
| Citation: | Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Sentient sketchbook : computer-assisted game level authoring. 8th International Conference on the Foundations of Digital Games, Chania. |
| Abstract: | This paper introduces Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Us- ing map sketches to alleviate designer effort, the tool auto- mates playability checks and evaluations and visualizes sig- ni cant gameplay properties. Most importantly, this paper introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evaluates its potential against current approaches. The paper concludes with a small-scale user survey during which industry experts interact with Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement. |
| Description: | We would like to thank the participants of the user survey for their valuable feedback. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/29607 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Sentient_sketchbook_computer-assisted_game_level_authoring_2013.pdf | 489.83 kB | Adobe PDF | View/Open |
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