Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/29607
Title: Sentient sketchbook : computer-assisted game level authoring
Authors: Liapis, Antonios
Yannakakis, Georgios N.
Togelius, Julian
Keywords: Computer games -- Design
Level design (Computer science)
Neural networks (Computer science)
Issue Date: 2013-05
Publisher: ACM
Citation: Liapis, A., Yannakakis, G. N., & Togelius, J. (2013). Sentient sketchbook : computer-assisted game level authoring. 8th International Conference on the Foundations of Digital Games, Chania.
Abstract: This paper introduces Sentient Sketchbook, a tool which supports a designer in the creation of game levels. Us- ing map sketches to alleviate designer effort, the tool auto- mates playability checks and evaluations and visualizes sig- ni cant gameplay properties. Most importantly, this paper introduces constrained novelty search via a two-population paradigm for generating, in real-time, alternatives to the author's design and evaluates its potential against current approaches. The paper concludes with a small-scale user survey during which industry experts interact with Sentient Sketchbook to design game levels. Results demonstrate the tool's potential and provide directions for its improvement.
Description: We would like to thank the participants of the user survey for their valuable feedback.
URI: https://www.um.edu.mt/library/oar//handle/123456789/29607
Appears in Collections:Scholarly Works - InsDG

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