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https://www.um.edu.mt/library/oar/handle/123456789/29714| Title: | Experience-driven procedural content generation (extended abstract) |
| Authors: | Yannakakis, Georgios N. Togelius, Julian |
| Keywords: | Human-computer interaction User-centered system design Computer games -- Design |
| Issue Date: | 2015-09 |
| Publisher: | Institute of Electrical and Electronics Engineers Inc. |
| Citation: | Yannakakis, G. N., & Togelius, J. (2015). Experience-driven procedural content generation (extended abstract). International Conference on Affective Computing and Intelligent Interaction (ACII) IEEE, Xi’an, China, 519-525. |
| Abstract: | Procedural content generation is an increasingly important area of technology within modern human-computer interaction with direct applications in digital games, the semantic web, and interface, media and software design. The personalization of experience via the modeling of the user, coupled with the appropriate adjustment of the content according to user needs and preferences are important steps towards effective and meaningful content generation. This paper introduces a framework for procedural content generation driven by computational models of user experience we name Experience-Driven Procedural Content Generation. While the framework is generic and applicable to various subareas of human computer interaction, we employ games as an indicative example of content-intensive software that enables rich forms of interaction. |
| URI: | https://www.um.edu.mt/library/oar//handle/123456789/29714 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Experience-driven_procedural_content_generation_(extended_abstract)_2015.pdf | 1.06 MB | Adobe PDF | View/Open |
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