Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/36192
Title: Transcendence through play
Authors: Vella, Daniel
Keywords: Video games -- Philosophy
Virtual reality -- Philosophy
Play (Philosophy)
Computer games
Video gamers
Issue Date: 2018
Publisher: University of Malta
Citation: Vella, D. (2018). Transcendence through play. THINK Magazine, 24, 20-23.
Abstract: Professional philosophy is often imagined as the realm of musty rooms full of Delphic books and stuffy university professors in tweed jackets or the future unemployed. Modern philosophy is a technocrat's game, with work in the field mostly done by researchers publishing in highly technical, peer-reviewed journals in specialised niches. The field of digital games is one of these niches, coming into its own as fertile ground for philosophy-and the Institute of Digital Games (lOG, University of Malta) is keen to explore.
URI: https://www.um.edu.mt/library/oar//handle/123456789/36192
ISSN: 23060735
Appears in Collections:Scholarly Works - InsDG
Think Magazine, Issue 24
Think Magazine, Issue 24

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