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Browsing by Author Liapis, Antonios
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Showing results 103 to 122 of 159
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Issue Date
Title
Author(s)
2011
Neuroevolutionary constrained optimization for content creation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2019
The Newborn World : guiding creativity in a competitive storytelling game
Liapis, Antonios
2022
Open-ended evolution for Minecraft building generation
Barthet, Matthew
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2011
Optimizing visual properties of game content through neuroevolution
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian
2019
Orchestrating game generation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Nelson, Mark J.
;
Preuss, Mike
;
Bidarra, Rafael
2019
PAGAN : Platform for Audiovisual General-purpose ANnotation
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
PAGAN : video affect annotation made easy
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2018
Pairing character classes in a deathmatch shooter game via a deep-learning surrogate model
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
A participatory approach to redesigning games for educational purposes
Savvani, Stamatia
;
Liapis, Antonios
2014
Personas versus clones for player decision modelling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2018
Piecemeal evolution of a first person shooter level
Liapis, Antonios
2021
The pixels and sounds of emotion : general-purpose representations of arousal in games
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2022
Play with emotion : affect-driven reinforcement learning
Barthet, Matthew
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Playing against the board : rolling horizon evolutionary algorithms against pandemic
Sfikas, Konstantinos
;
Liapis, Antonios
2016
Playing with data : procedural generation of adventures from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2023
Predicting player engagement in Tom Clancy’s The Division 2 : a multimodal approach via pixels and gamepad actions
Pinitas, Kosmas
;
Renaudie, David
;
Thomsen, Mike
;
Barthet, Matthew
;
Makantasis, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Privileged information for modeling affect in the wild
Makantasis, Konstantinos
;
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2021
Privileged information for modeling affect in the wild
Makantasis, Konstantinos
;
Melhart, David
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2019
Procedural content generation through quality-diversity
Gravina, Daniele
;
Khalifa, Ahmed
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2015
Procedural personas as critics for dungeon generation
Liapis, Antonios
;
Holmgard, Christoffer
;
Yannakakis, Georgios N.
;
Togelius, Julian