Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/47319
Title: Procedural content generation through quality-diversity
Authors: Gravina, Daniele
Khalifa, Ahmed
Liapis, Antonios
Togelius, Julian
Yannakakis, Georgios N.
Keywords: Evolutionary computation
Algorithms
Artificial intelligence
Computer games -- Design
Human-computer interaction
Issue Date: 2019
Publisher: Institute of Electrical and Electronics Engineers
Citation: Gravina, D., Khalifa A., Liapis, A., Togelius, J. & Yannakakis, G. N. (2019). Procedural content generation through quality-diversity. Proceedings of the IEEE Conference on Games, London.
Abstract: Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single- and multi-objective evolutionary algorithms, as well as from diversity preservation approaches such as niching. These properties open up new avenues for artificial intelligence in games, in particular for procedural content generation. Creating multiple systematically varying solutions allows new approaches to creative human-AI interaction as well as adaptivity. In the last few years, a handful of applications of QD to procedural content generation and game playing have been proposed; we discuss these and propose challenges for future work.
URI: https://www.um.edu.mt/library/oar/handle/123456789/47319
Appears in Collections:Scholarly Works - InsDG

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