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https://www.um.edu.mt/library/oar/handle/123456789/47319| Title: | Procedural content generation through quality-diversity |
| Authors: | Gravina, Daniele Khalifa, Ahmed Liapis, Antonios Togelius, Julian Yannakakis, Georgios N. |
| Keywords: | Evolutionary computation Algorithms Artificial intelligence Computer games -- Design Human-computer interaction |
| Issue Date: | 2019 |
| Publisher: | Institute of Electrical and Electronics Engineers |
| Citation: | Gravina, D., Khalifa A., Liapis, A., Togelius, J. & Yannakakis, G. N. (2019). Procedural content generation through quality-diversity. Proceedings of the IEEE Conference on Games, London. |
| Abstract: | Quality-diversity (QD) algorithms search for a set of good solutions which cover a space as defined by behavior metrics. This simultaneous focus on quality and diversity with explicit metrics sets QD algorithms apart from standard single- and multi-objective evolutionary algorithms, as well as from diversity preservation approaches such as niching. These properties open up new avenues for artificial intelligence in games, in particular for procedural content generation. Creating multiple systematically varying solutions allows new approaches to creative human-AI interaction as well as adaptivity. In the last few years, a handful of applications of QD to procedural content generation and game playing have been proposed; we discuss these and propose challenges for future work. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/47319 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Procedural_content_generation_via_quality_diversity_2019.pdf Restricted Access | 2.2 MB | Adobe PDF | View/Open Request a copy |
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