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Browsing by Subject Level design (Computer science)
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Showing results 42 to 61 of 94
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Issue Date
Title
Author(s)
2021
Keiki : towards realistic danmaku generation via sequential GANs
Wang, Ziqi
;
Liu, Jialin
;
Yannakakis, Georgios N.
2021
Learning controllable content generators
Earle, Sam
;
Edwards, Maria
;
Khalifa, Ahmed
;
Bontrager, Philip
;
Togelius, Julian
2019
Level design patterns in 2D games
Khalifa, Ahmed
;
De Mesentier Silva, Fernando
;
Togelius, Julian
2015
Literature review of procedural content generation in puzzle games
Khalifa, Ahmed
;
Fayek, Magda
2021
Lode Encoder : AI-constrained co-creativity
Bhaumik, Debosmita
;
Khalifa, Ahmed
;
Togelius, Julian
2015
Map sketch generation as a service
Liapis, Antonios
2017
Marahel : a language for constructive level generation
Khalifa, Ahmed
;
Togelius, Julian
2020
Mech-Elites : illuminating the mechanic space of GVG-AI
Charity, Megan
;
Cerny Green, Michael
;
Khalifa, Ahmed
;
Togelius, Julian
2015
MiniDungeons 2 : an experimental game for capturing and modeling player decisions
Holmgård, Christoffer
;
Togelius, Julian
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2016
Mission evolution for dungeon levels
Karavolos, Daniel
;
Yannakakis, Georgios N.
;
Liapis, Antonios
2016
Mixed-initiative content creation
Liapis, Antonios
;
Smith, Gillian
;
Shaker, Noor
2021
Mixed-initiative level design with RL brush
Delarosa, Omar
;
Dong, Hang
;
Ruan, Mindy
;
Khalifa, Ahmed
2021
Monte Carlo elites : quality-diversity selection as a multi-armed bandit problem
Sfikas, Konstantinos
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015-11
Monte-Carlo tree search for persona based player modeling
Holmgard, Christoffer
;
Liapis, Antonios
;
Togelius, Julian
;
Yannakakis, Georgios N.
2021
A multi-faceted surrogate model for search-based procedural content generation
Karavolos, Daniel
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2015-11
Multi-level evolution of shooter levels
Cachia, William
;
Liapis, Antonios
;
Yannakakis, Georgios N.
2020
Multi-objective level generator generation with Marahel
Khalifa, Ahmed
;
Togelius, Julian
2017
Multi-segment evolution of dungeon game levels
Liapis, Antonios
2016
Murder mystery generation from open data
Barros, Gabriella A. B.
;
Liapis, Antonios
;
Togelius, Julian
2011
Neuroevolutionary constrained optimization for content creation
Liapis, Antonios
;
Yannakakis, Georgios N.
;
Togelius, Julian