Issue Date | Title | Author(s) |
2021 | AI-enabled gamification for learning and assessment | Bezzina, Stephen; Pfeiffer, Alexander; Dingli, Alexiei |
2020 | Beyond classical gamification : in- and around-game gamification for education | Pfeiffer, Alexander; Bezzina, Stephen; Koenig, Nikolaus; Kriglstein, Simone |
2021 | Blockchain technologies in the educational sector. Results of the initial data collection | Pfeiffer, Alexander; Bezzina, Stephen; Vella, Vince; Dingli, Alexiei |
2020 | Create digital games for education : dame design as a teaching methodology | Wernbacher, Thomas; Reuter, Robert; Denk, Natalie; Pfeiffer, Alexander; Koenig, Nikolaus; Fellnhofer, Katharina; Grixti, Adeleide; Bezzina, Stephen; Jannot, Eric |
2012 | Development of AI agents on a unity game platform | Pace Spadaro, Stephen (2012) |
2017 | Experiences of digital game making with eleven year olds | Busuttil, Leonard |
2014 | Exploring on-line game-based learning in the primary classroom | Agius, Stephanie |
2019 | Games, design and assessment : how game designers are doing it right | Bezzina, Stephen |
2016 | Gamify your classroom! – A guidebook tool for an alternative pedagogical approach to class-based teaching | Camilleri, Vanessa; Dingli, Alexiei; Montebello, Matthew |
2021 | Lessons learnt from the user journey of well-known digital games for the development of educational software | Pfeiffer, Alexander; Denk, Natalie; Wernbacher, Thomas; Bezzina, Stephen |
2015 | Looking beyond museum artworks : exploring paintings through games and the digital reconstruction of canvas and pigment making techniques as an educational experience | Muscat, Amanda |
2016 | Minecraft schooling : digital learning for junior years | Busuttil, Leonard; Gruppetta, Christina; Camilleri, Vanessa |
2019-02 | Mobile learning via educational apps : an interpretative study | Camilleri, Adriana Caterina; Camilleri, Mark Anthony |
2023-03 | Playing Maltese history | Mizzi, David |
2017-10-06 | The students' perceptions of digital game-based learning | Camilleri, Mark Anthony; Camilleri, Adriana Caterina |
2019-02 | The students’ intrinsic and extrinsic motivations to engage with digital learning games | Camilleri, Mark Anthony; Camilleri, Adriana Caterina |
2021 | Teaching financial literacy around the topic of games : a case study | Wernbacher, Thomas; Denk, Natalie; Pfeiffer, Alexander; Bezzina, Stephen; Fleischhacker, Michael |
2021 | The use of blockchain technologies to issue and verify micro-credentials for customised educational journeys : presentation of a demonstrator | Pfeiffer, Alexander; Bezzina, Stephen; Wernbacher, Thomas; Vella, Vince; Dingli, Alexiei; Denk, Natalie |