Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/109275
Title: | Minecraft schooling : digital learning for junior years |
Other Titles: | Handbook of research on gaming trends in P-12 education |
Authors: | Busuttil, Leonard Gruppetta, Christina Camilleri, Vanessa |
Keywords: | Educational technology -- Malta Educational innovations -- Malta Education, Primary -- Malta Minecraft (Game) Simulation games in education |
Issue Date: | 2016 |
Publisher: | IGI Global |
Citation: | Busuttil, L., Gruppetta, C., & Camilleri, V. (2016). Minecraft Schooling: Digital Learning for Junior Years. In D. Russell, & J. M. Laffey (Eds.), Handbook of research on gaming trends in P-12 education (pp. 481-501). USA: IGI Global. |
Abstract: | Playing digital games is an important leisure activity for a large number of us. Research shows that a large number of children play digital games for leisure purposes. One of the games played is Minecraft. This chapter outlines how Minecraft is being used in junior year settings by referring to academic literature as well as communities of practice available on the internet. The authors outline a set of activities incorporating Minecraft aimed at seven year olds which were designed to introduce a series of curricular topics in a class in a Maltese school. Following qualitative data analysis the chapter outlines a series of outcomes that were extracted from this project. |
URI: | https://www.um.edu.mt/library/oar/handle/123456789/109275 |
ISBN: | 9781466696303 |
Appears in Collections: | Scholarly Works - FacEduTEE |
Files in This Item:
File | Description | Size | Format | |
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Minecraft_schooling__Digital_learning_for_junior_years(2016).pdf Restricted Access | 706.45 kB | Adobe PDF | View/Open Request a copy |
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