Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/102264
Title: A study on video game review summarization
Authors: Panagiotopoulos, George
Giannakopoulos, George
Liapis, Antonios
Keywords: Computer games -- Reviews
Computer games industry
Human-computer interaction
Artificial intelligence
Issue Date: 2019
Publisher: INCOMA Ltd.
Citation: Panagiotopoulos, G., Giannakopoulos, G., & Liapis, A. (2019). A study on video game review summarization. Workshop MultiLing 2019: Summarization Across Languages, Genres and Sources, Varna. 35-43.
Abstract: Game reviews have constituted a unique means of interaction between players and companies for many years. The dynamics appearing through online publishing have significantly grown the number of comments per game, giving rise to very interesting communities. The growth has, in turn, led to a difficulty in dealing with the volume and varying quality of the comments as a source of information. This work studies whether and how game reviews can be summarized, based on the notions pre-existing in aspect-based summarization and sentiment analysis. The work provides suggested pipeline of analysis, also offering preliminary findings on whether aspects detected in a set of comments can be consistently evaluated by human users.
URI: https://www.um.edu.mt/library/oar/handle/123456789/102264
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
A_study_on_video_game_review_summarization_2019.pdf237.49 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.