Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/109266
Title: Teacher perspectives on introducing programming constructs through coding mobile-based game to secondary school students
Authors: Attard, Lara
Busuttil, Leonard
Keywords: Computer programming
Video games
Education -- Data processing -- Study and teaching
Educational technology
Issue Date: 2020
Publisher: Vilnius University, Institute of Mathematics and Informatics
Citation: Attard, L., & Busuttil, L. (2020). Teacher perspectives on introducing programming constructs through coding mobile-based games to secondary school students. Informatics in Education, 19(4), 543-568.
Abstract: Programming is one of the most important aspects of a Computing course. Teaching programming is a challenging task due to a number of factors, ranging from lack of student problem solving skills to different teaching methods. This paper focuses on Maltese Computing teachers’ perspectives about the difficulties encountered when teaching programming to secondary school students in order to determine whether introducing programming to secondary school students through creating mobile-based games is an effective method to teach programming constructs. A resource pack consisting of various activities using MIT App Inventor 2 was created which incorporated constructivist approaches to teaching. This resource pack was reviewed by the teachers and their feedback was collected by means of a case study. The teachers agreed that developing mobile-based games would be highly stimulating to their students but there were uncertainties how this would affect students with different learning abilities and due to a general lack of computational thinking and problem-solving skills by most students.
URI: https://www.um.edu.mt/library/oar/handle/123456789/109266
ISSN: 16485831
Appears in Collections:Scholarly Works - FacEduTEE



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