Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/135728
Title: GameVibe : a multimodal affective game corpus
Authors: Barthet, Matthew
Kaselimi, Maria
Pinitas, Kosmas
Makantasis, Konstantinos
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Artificial emotional intelligence
Human-computer interaction
User interfaces (Computer systems)
Computer games
Data sets
Issue Date: 2024
Publisher: Nature Research
Citation: Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: a multimodal affective game corpus. Scientific Data, 11(1), 1306.
Abstract: As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.
URI: https://www.um.edu.mt/library/oar/handle/123456789/135728
Appears in Collections:Scholarly Works - InsDG

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