Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/135728| Title: | GameVibe : a multimodal affective game corpus |
| Authors: | Barthet, Matthew Kaselimi, Maria Pinitas, Kosmas Makantasis, Konstantinos Liapis, Antonios Yannakakis, Georgios N. |
| Keywords: | Artificial emotional intelligence Human-computer interaction User interfaces (Computer systems) Computer games Data sets |
| Issue Date: | 2024 |
| Publisher: | Nature Research |
| Citation: | Barthet, M., Kaselimi, M., Pinitas, K., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). GameVibe: a multimodal affective game corpus. Scientific Data, 11(1), 1306. |
| Abstract: | As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/135728 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| gamevibe_a_multimodal_affective_game_corpus.pdf | 1.96 MB | Adobe PDF | View/Open |
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