Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/135767
Title: Affectively framework : towards human-like affect-based agents
Authors: Barthet, Matthew
Gallotta, Roberto
Khalifa, Ahmed
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Artificial emotional intelligence
Virtual reality
Reinforcement learning
Video games -- Design
Issue Date: 2024
Publisher: Institute of Electrical and Electronics Engineers Inc.
Citation: Barthet, M., Gallotta, R., Khalifa, A., Liapis, A., & Yannakakis, G. N. (2024, September). Affectively Framework: Towards Human-like Affect-Based Agents. 12th International Conference on Affective Computing and Intelligent Interaction Workshops and Demos (ACIIW), Glasgow. 1-5.
Abstract: Game environments offer a unique opportunity for training virtual agents due to their interactive nature, which provides diverse play traces and affect labels. Despite their potential, no reinforcement learning framework incorporates human affect models as part of their observation space or reward mechanism. To address this, we present the Affectively Framework, a set of Open-AI Gym environments that integrate affect as part of the observation space. This paper introduces the framework and its three game environments and provides baseline experiments to validate its effectiveness and potential.
URI: https://www.um.edu.mt/library/oar/handle/123456789/135767
Appears in Collections:Scholarly Works - InsDG

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