Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/135806
Title: BehAVE : behaviour alignment of video game encodings
Authors: Rašajski, Nemanja
Trivedi, Chintan
Makantasis, Konstantinos
Liapis, Antonios
Yannakakis, Georgios N.
Keywords: Artificial intelligence
Computer games -- Design
Computer games -- Programming
Issue Date: 2024
Publisher: ECCV
Citation: Rašajski, N., Trivedi, C., Makantasis, K., Liapis, A., & Yannakakis, G. N. (2024). BehAVE: Behaviour alignment of video game encodings. ECCV Workshop on Computer Vision For Videogames, Milan. 1-17.
Abstract: Domain randomisation enhances the transferability of vision models across visually distinct domains with similar content. However, current methods heavily depend on intricate simulation engines, hampering feasibility and scalability. This paper introduces BehAVE , a video understanding framework that utilises existing commercial video games for domain randomisation without accessing their simulation engines. BehAVE taps into the visual diversity of video games for randomisation and uses textual descriptions of player actions to align videos with similar content. We evaluate BehAVE across 25 first-person shooter (FPS) games using various video and text foundation models, demonstrating its robustness in domain randomisation. BehAVE effectively aligns player behavioural patterns and achieves zero-shot transfer to multiple unseen FPS games when trained on just one game. In a more challenging scenario, BehAVE enhances the zero-shot transferability of foundation models to unseen FPS games, even when trained on a game of a different genre, with improvements of up to 22%. BehAVE is available online
URI: https://www.um.edu.mt/library/oar/handle/123456789/135806
Appears in Collections:Scholarly Works - InsDG

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