Please use this identifier to cite or link to this item:
https://www.um.edu.mt/library/oar/handle/123456789/142385| Title: | Antagonistic game design : the author as a player |
| Authors: | Gualeni, Stefano |
| Keywords: | Authorship Video games -- Design Video game designers Games -- Design Play Educational games -- Design and construction Board games |
| Issue Date: | 2025 |
| Publisher: | Septentrio Academic Publishing |
| Citation: | Gualeni, S. (2025). Antagonistic Game Design: The Author as a Player. Eludamos: Journal for Computer Game Cultures, 16(2), 95-116. |
| Abstract: | This article examines a particular relationship between game authors and players: the possibility for game authors to co-opt the role of players in the very game they created. Among the various ways in which this can occur, the article concentrates on ‘antagonistic game de-sign’: the creation of games meant to frustrate and provoke their players. Player engage-ment, I argue, does not solely arise from the pleasure of overcoming in-game obstacles, participating in the unfolding of the game’s narrative or defeating other players, but can also emerge from resisting and opposing an imagined persona: the off-putting and often sadistic (implied) author behind the work. By projecting an unsympathetic and adversarial attitude towards players, antagonistically designed games can establish an asynchronous adversarial relationship with them and foster distinctive avenues for meaning-making and the self-validation of players. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/142385 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Antagonistic_Design.pdf | full manuscript | 622.39 kB | Adobe PDF | View/Open |
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