Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/142385
Title: Antagonistic game design : the author as a player
Authors: Gualeni, Stefano
Keywords: Authorship
Video games -- Design
Video game designers
Games -- Design
Play
Educational games -- Design and construction
Board games
Issue Date: 2025
Publisher: Septentrio Academic Publishing
Citation: Gualeni, S. (2025). Antagonistic Game Design: The Author as a Player. Eludamos: Journal for Computer Game Cultures, 16(2), 95-116.
Abstract: This article examines a particular relationship between game authors and players: the possibility for game authors to co-opt the role of players in the very game they created. Among the various ways in which this can occur, the article concentrates on ‘antagonistic game de-sign’: the creation of games meant to frustrate and provoke their players. Player engage-ment, I argue, does not solely arise from the pleasure of overcoming in-game obstacles, participating in the unfolding of the game’s narrative or defeating other players, but can also emerge from resisting and opposing an imagined persona: the off-putting and often sadistic (implied) author behind the work. By projecting an unsympathetic and adversarial attitude towards players, antagonistically designed games can establish an asynchronous adversarial relationship with them and foster distinctive avenues for meaning-making and the self-validation of players.
URI: https://www.um.edu.mt/library/oar/handle/123456789/142385
Appears in Collections:Scholarly Works - InsDG

Files in This Item:
File Description SizeFormat 
Antagonistic_Design.pdffull manuscript622.39 kBAdobe PDFView/Open


Items in OAR@UM are protected by copyright, with all rights reserved, unless otherwise indicated.