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https://www.um.edu.mt/library/oar/handle/123456789/145875| Title: | Designing player experience goals to support learners in a digital game about mathematics anxiety |
| Other Titles: | Proceedings of the CSS Research Forum 2026 |
| Authors: | Matić, Ljerka Jukić Palha, Sonia Huhtasalo, Jenni Busuttil, Leonard Calleja, James Leino, Mirka Gomes, Isabel |
| Keywords: | Math anxiety Educational games -- Design and construction Educational technology Mathematics -- Study and teaching (Secondary) Video games in education Computer-assisted instruction Emotions and cognition |
| Issue Date: | 2026 |
| Publisher: | Centria University of Applied Sciences |
| Citation: | Matic, L. J., Palha, S., Huhtasalo, J., Busuttil, L., Calleja, J., Leino, M., & Gomes, I. (2026). Designing player experience goals to support learners in a digital game about mathematics anxiety. In M. Forsell, M. Pekola & L. Siniluoto (Eds.), Proceedings of the CSS Research Forum 2026 (pp. 267-274). Kokkola: Centria University of Applied Sciences. https://urn.fi/URN:NBN:fi-fe2026041527640 |
| Abstract: | Mathematics Anxiety (MA) is a multifaceted academic anxiety that disrupts learning and performance, often leading to lifelong avoidance of mathematical contexts. This paper details the early preparatory phase of the MathifyMe project, an Erasmus+ initiative aimed at developing a digital learning game for students aged 8–15. Adopting a playcentric design and design-based research (DBR) approach, the authors establish design principles focused on emotional self-regulation, autonomy, and collaborative play. By integrating Self-Determination Theory (SDT) and positive psychology, the game aims to create a low-stress, failure-tolerant environment that enhances self-efficacy and fosters a growth mindset through multisensory tools and storytelling. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/145875 |
| ISBN: | 9789527604410 |
| Appears in Collections: | Scholarly Works - FacEduLLI |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Designing_player_experience_goals_to_support_learners_in_a_digital_game_about_mathematics_anxiety.pdf | 178.43 kB | Adobe PDF | View/Open |
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