Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/147265
Title: Predicting personas using mechanic frequencies and game state traces
Authors: Green, Michael Cerny
Khalifa, Ahmed
Charity, M
Bhaumik, Debosmita
Togelius, Julian
Keywords: Video games -- Psychological aspects
User interfaces (Computer systems)
Machine learning
Pattern recognition systems
Human-computer interaction
Data mining
Issue Date: 2022
Publisher: IEEE
Citation: Green, M. C., Khalifa, A., Charity, M., Bhaumik, D., & Togelius, J. (2022, July). Predicting personas using mechanic frequencies and game state traces. IEEE Congress on Evolutionary Computation (CEC), Padua. 1-8.
Abstract: We investigate how to efficiently predict play personas based on playtraces. Play personas can be computed by calculating the action agreement ratio between a player and a generative model of playing behavior, a so-called procedural persona. But this is computationally expensive and assumes that appropriate procedural personas are readily available. We present two methods for estimating play personas, one using regular supervised learning and aggregate measures of game mechanics initiated, and another based on sequence learning on a trace of closely cropped gameplay observations. While both of these methods achieve high accuracy when predicting play personas defined by agreement with procedural personas, they utterly fail to predict play style as defined by the players themselves using a questionnaire. This interesting result highlights the value of using computational methods in defining play personas.
URI: https://www.um.edu.mt/library/oar/handle/123456789/147265
Appears in Collections:Scholarly Works - InsDG

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