Please use this identifier to cite or link to this item: https://www.um.edu.mt/library/oar/handle/123456789/147296
Title: Persona-driven dominant/submissive map (PDSM) generation for tutorials
Authors: Green, Michael Cerny
Khalifa, Ahmed
Charity, M
Togelius, Julian
Keywords: Level design (Computer science)
Video games -- Design
Artificial intelligence
Evolution (Biology)
Evolutionary computation
User interfaces (Computer systems)
Video games -- Psychological aspects
Issue Date: 2022-09
Publisher: Association for Computing Machinery
Citation: Green, M. C., Khalifa, A., Charity, M., & Togelius, J. (2022, September). Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. Proceedings of the 17th International Conference on the Foundations of Digital Games, Athens. 1-10.
Abstract: In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can guide generators to create content which encourages or discourages certain playstyle behaviors. In this system, we use procedural personas to calculate the behavioral characteristics of levels which are evolved using the quality-diversity algorithm known as Constrained MAP-Elites. An evolved map’s quality is determined by its simplicity: the simpler it is, the better it is. Within this work, we show that the generated maps can strongly encourage or discourage different persona-like behaviors and range from simple solutions to complex puzzle-levels, making them perfect candidates for a tutorial generative system.
URI: https://www.um.edu.mt/library/oar/handle/123456789/147296
Appears in Collections:Scholarly Works - InsDG

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