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https://www.um.edu.mt/library/oar/handle/123456789/147296| Title: | Persona-driven dominant/submissive map (PDSM) generation for tutorials |
| Authors: | Green, Michael Cerny Khalifa, Ahmed Charity, M Togelius, Julian |
| Keywords: | Level design (Computer science) Video games -- Design Artificial intelligence Evolution (Biology) Evolutionary computation User interfaces (Computer systems) Video games -- Psychological aspects |
| Issue Date: | 2022-09 |
| Publisher: | Association for Computing Machinery |
| Citation: | Green, M. C., Khalifa, A., Charity, M., & Togelius, J. (2022, September). Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. Proceedings of the 17th International Conference on the Foundations of Digital Games, Athens. 1-10. |
| Abstract: | In this paper, we present a method for automated persona-driven video game tutorial level generation. Tutorial levels are scenarios in which the player can explore and discover different rules and game mechanics. Procedural personas can guide generators to create content which encourages or discourages certain playstyle behaviors. In this system, we use procedural personas to calculate the behavioral characteristics of levels which are evolved using the quality-diversity algorithm known as Constrained MAP-Elites. An evolved map’s quality is determined by its simplicity: the simpler it is, the better it is. Within this work, we show that the generated maps can strongly encourage or discourage different persona-like behaviors and range from simple solutions to complex puzzle-levels, making them perfect candidates for a tutorial generative system. |
| URI: | https://www.um.edu.mt/library/oar/handle/123456789/147296 |
| Appears in Collections: | Scholarly Works - InsDG |
Files in This Item:
| File | Description | Size | Format | |
|---|---|---|---|---|
| Persona-driven_dominantsubmissive_map_(PDSM)_generation_for_tutorials(2022).pdf | 2.93 MB | Adobe PDF | View/Open |
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